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Posts : 5 Points : 2147483647 Reputation : -2 Join date : 2012-01-15 Age : 28 Location : On My Bed
| Subject: Call Of Duty 4 - Ultimate Dvar List Mon Jan 16, 2012 12:02 am | |
| Perks Tier 1 self setClientDvar( "perk_bulletDamage", "" ); //Stopping Power -999bad self setClientDvar( "perk_armorVest", "" ); //Jugga 999bad self setClientDvar( "perk_weapRateMultiplier", "" ); //Double Tap 0.001good self setClientDvar( "perk_weapReloadMultiplier", "" ); //Sleight of Hand 0.001good self setClientDvar( "perk_explosiveDamage", "" ); //Sonic boom -999bad
Perk Tier 2 self setClientDvar( "perk_bulletPenetrationMultiplier", "" ); //Deep Impact 999good self setClientDvar( "perk_extraBreath", "" ); //Iron Lungs 999good self setClientDvar( "perk_sprintMultiplier", "" ); //Extreme Conditioning 999good self setClientDvar( "perk_weapSpreadMultiplier", "" ); //Steady Aim 0.001good self setClientDvar( "perk_parabolicradis", "" ); //Increase eavesdrop 1000good self setClientDvar( "perk_grenadeDeath", "" ); //Martydom rpg_mpgood deserteaglegold_mpbad
Class Color self setClientDvar( "customclass1", "^1Custom Class 1" ); self setClientDvar( "customclass2", "^2Custom Class 2" ); self setClientDvar( "customclass3", "^3Custom Class 3" ); self setClientDvar( "customclass4", "^4Custom Class 4" ); self setClientDvar( "customclass5", "^6Custom Class 5" );
Ping Bar self setClientDvar( "cg_scoreboardPingText", "1" ); self setClientDvar( "cg_ScoresPing_MaxBars", "9"); self setClientDvar( "cg_ScoresPing_Interval", "40"); self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1"); self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
Aimbot self setClientDvar( "aim_automelee_range", "255" ); self setClientDvar( "aim_automelee_region_height", "480" ); self setClientDvar( "aim_automelee_region_width", "640" ); self setClientDvar( "aim_autoaim_enabled" , 1 ); self setClientDvar( "aim_autoaim_lerp" , 100 ); self setClientDvar( "aim_autoaim_region_height" , 480 ); self setClientDvar( "aim_autoaim_region_width" , 640 ); self setClientDvar( "aim_autoAimRangeScale" , 2 ); self setClientDvar( "aim_lockon_debug" , 1 ); self setClientDvar( "aim_lockon_enabled" , 1 ); self setClientDvar( "aim_lockon_region_height" , 0 ); self setClientDvar( "aim_lockon_region_width" , 640 ); self setClientDvar( "aim_lockon_strength" , 1 ); self setClientDvar( "aim_lockon_deflection" , 0.05 ); self setClientDvar( "aim_input_graph_debug" , 0 ); self setClientDvar( "aim_input_graph_enabled" , 1 );
Set UAV self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls self setclientDvar( "compassSize", "1.5" ); //Increased map size self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on self setClientDvar( "compass", "0" ); self setClientDvar( "compass_show_enemies", "1" ); //always show enemies self setClientDvar( "scr_game_forceuav", "1" ); //radar always on self setClientDvar( "compassEnemyFootstepEnabled", "1" ); self setClientDvar( "compassEnemyFootstepMaxRange", "99999" ); self setClientDvar( "compassEnemyFootstepMaxZ", "99999" ); self setClientDvar( "compassEnemyFootstepMinSpeed", "0" ); self setClientDvar( "compassRadarUpdateTime", "0.001" ); self setClientDvar( "compassFastRadarUpdateTime", "2" ); self setClientDvar( "cg_footsteps", "1" );
FPS Counter self setClientDvar( "cg_drawFPS" , "Simple" ); self setClientDvar( "cg_drawFPSLabels" , "1" );
Force Host self setClientDvar( "party_iamhost", "1" ); self setClientDvar( "party_hostmigration", 0); self setClientDvar( "party_connectToOthers", 0);
Online Game setDvar("scr_forcerankedmatch" , 1 ); setDvar( "onlinegame" , "1" );
Low Ammo self setClientDvar("lowAmmoWarningColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
Give Gun self GiveWeapon( "deserteaglegold_mp" ); self GiveWeapon( "defaultweapon_mp" );
Shoot Bricks precacheItem("brick_blaster_mp"); //Put this in init() self giveWeapon("brick_blaster_mp"); //Put this in onPlayerSpawned()
Tracers self setClientDvar( "cg_tracerSpeed", "0050" ); self setClientDvar( "cg_tracerwidth", "9" ); self setClientDvar( "cg_tracerlength", "999" );
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