Baby_Entei Global Moderator
Posts : 2 Points : 6 Reputation : 0 Join date : 2012-01-15 Age : 34 Location : Your Mom
| Subject: Huge Dvar List For Making your Own Mod menu Mon Jan 16, 2012 7:37 pm | |
| Huge Infectable DVAR List! By: Baby Entei
Introduction
Awesome and I spent alot of time on this so I hope it helps.
This is a complete list of infectable dvars, some info to get you started, and a dump list.
Awesome and I take zero credit for the dvars. We just just made the post.
If you need help with anything pertaining to this thread post here and Awesome or I will get back to you as soon as possible.
I have not tested all of these. If any errors or non-working dvars are found please bring it to my attention.
Special Thanks To Cotton and Flyin Turnip! Cotton provided many DVARS! Turnip provided all of the Teleport Info!
First things first. You will need to download FF Viewer and a Clean patch. I uploaded a working FF Viewer and Clean Nitram Patch. Links Below. FF Viewer Clean Patch
Getting Started Max Characters in a Nitram Patch is 1,025. It helps to have a rough idea of what your looking for before you start.
Start all patches with the following: self setClientDvar("ui_mapname", "mp_shipment;
(To save characters change shipment to bog) ("ui_mapname", "mp_bog;
End all patches with the following: ");
Example: self setClientDvar("ui_mapname", "mp_bog;dvar;dvar;dvar");
Color Codes ^1 - Red ^2 - Green ^3 - Yellow ^4 - Blue ^5 - Cyan ^6 - Pink ^7 - White ^8 - Grey ^9 - Maroon ^0 - Black
Button Binds
Some DVARS must be binded to work.
bind BUTTON_RTRIG (Right Trigger) bind BUTTON_LTRIG (Left Trigger) bind BUTTON_RSHLDR (Right Bumper) bind BUTTON_LSHLDR (Left Bumper) bind BUTTON_RSTICK (Right Stick Press) bind BUTTON_LSTICK (Left Stick Press) bind BUTTON_A (A) bind BUTTON_B (B) bind BUTTON_X (X) bind BUTTON_Y (Y) bind DPAD_UP (DPAD Up) bind DPAD_DOWN (DPAD Down) bind DPAD_LEFT (DPAD Left) bind DPAD_RIGHT (DPAD Right) bind APAD_UP (Left Stick Up) bind APAD_DOWN (Left Stick Down) bind APAD_LEFT (Left Stick Left) bind APAD_RIGHT (Left Stick Right) bind BUTTON_BACK (Back) bind BUTTON_START (Start)
Almost any bind can be toggled simply by adding "TOGGLE" before the dvar and adding multiple values. (See Examples Below)
Some DVARS should be double binded.
Single Bind Example: bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off but only in Split Screen/System Link)
Double Bind Example: bind apad_up bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off online aswell)
(Don't bind the same button twice, and some dvars can only be binded to a few specific buttons) Examples of good and bad: Good: bind apad_up bind dpad_up dvar; bind apad_down bind dpad_up dvar; (This should work) Bad: bind apad_up bind dpad_up dvar; bind apad_up bind dpad_down dvar; (This won't work)
Reason: You can't enable two dvars at the same time. So whichever comes first in the patch will be the one to work.
Classes, Clan Tag, MOTD, Spam
Custom Classes customclass1 ^1This will be Red; customclass2 ^2This will be Green; customclass3 ^3This will be Yellow; customclass4 ^4This will be Blue; customclass5 ^5This will be Cyan;
Message Of The Day motd ^1Your ^2Text ^3Here;
Clan Tags clantag {Hi};
Top Left say ^1Your ^2Text ^3Here;
Text in middle of screen set scr_do_notify ^1Your Text Here;
Flashing Color Spam say ^1Your Text Here;wait 1;say ^2Your Text Here;wait 1;say ^3Your Text Here;wait 1;say ^4Your Text Here;wait 1;say ^5Your Text Here;
Invisible Spam cg_chatheight 0;
Clan Tag, MOTD, Classes, Gamer Tag, ETC...(Must Have) updategamerprofile;
Stats, Level, Prestige, Challenges. ETC...(Must Have) uploadstats;
Popular DVARS
Wallhack r_znear 35;
Laser cg_laserforceOn 1;
Toggle Laser Bind apad_up bind dpad_up toggle cg_laserForceOn 1 0;
Promod (Replace #'s With Numbers) (Negative numbers zooms closer to your weapon, Postive zooms you away, 0 is default) cg_gun_x #;
Toggle Promod Bind apad_up bind dpad_up toggle cg_gun_x # # # #;
Field Of View cg_fov 90;
Unlimited Ammo player_sustainAmmo 1;
Auto M16 player_burstFireCooldown 0;
No Flash Damage cg_drawShellshock 0;
Far Knife player_meleeRange 999;
No Fall Damage bg_fallDamageMinHeight 9999;
Super Jump jump_height 999;
3rd Persons Mode cg_thirdPerson 1;
Gravity g_gravity 20;
Enemy Names Through Walls cg_enemyNameFadeOut 900000; cg_enemyNameFadeIn 0; cg_drawThroughWalls 1;
Force Host party_iamhost 1; party_hostmigration 0; party_connectToOthers 0;
Online game scr_forcerankedmatch 1; onlinegame 1;
Colored Dvars
(All of the following are set to black. You can change the color by simply editing the color code. All color codes can be found by clicking the link below. Color Codes
Colored GamerTag ui_playerPartyColor 0 0 0 1;
Colored ScoreBoard cg_scoreboardMyColor 0 0 0 1;
Sky Color r_filmtweakdarktint 0 0 0;
Low Ammo lowAmmoWarningColor1 0 0 1 1; lowAmmoWarningColor2 1 0 0 1; lowAmmoWarningNoAmmoColor1 0 0 1 1; lowAmmoWarningNoAmmoColor2 1 0 0 1; lowAmmoWarningNoReloadColor1 0 0 1 1; lowAmmoWarningNoReloadColor2 1 0 0 1;
Colored Names, Crosshairs, ETC g_teamcolor_axis 0 0 0 1; g_teamcolor_allies 0 0 0 1; g_ScoresColor_axis 0 0 0 1; g_ScoresColor_allies 0 0 0 1; cg_scoreboardMyColor 0 0 0 1; g_teamcolor_EnemyTeam 0 0 0 1; g_teamcolor_MyTeam 0 0 0 1;
6 Ping Bars and Colors cg_ScoresPing_MaxBars 0; cg_ScoresPing_LowColor 0 0 0 1; cg_ScoresPing_HighColor 0 0 0 1;
Perks Tier 2
Super Stopping Power perk_bulletdamage 999;
Super Juggernaut perk_armorVest 999;
Super Sleight of Hand perk_weapreloadMultiplier 0.001;
Super Double Tap perk_weapRateMultiplier 0.001;
Super Sonic Boom perk_explosiveDamage 999;
Perks Tier 3
Super Deep Impact perk_bulletPenetrationMultiplier 999;
Super Iron Lungs perk_extraBreath 999;
Super Steady Aim perk_weapspreadMultiplier 0.001;
Small Cross Hairs cg_crosshairAlpha 1; cg_crosshairAlphaMin 0.5; cg_crosshairDynamic 0; cg_crosshairEnemyColor 1; cg_crosshairVerticalOffset;
Super Eavesdrop perk_parabolicradis 1000;
RPG Martydom perk_grenadeDeath rpg_mp;
Super Extreme Conditioning perk_sprintMultiplier 999;
Triple Tap perk_weapRateMultiplier 0.001;
UAV, Bots, Aimbot
UAV Always On bind dpad_up g_compassShowEnemies 1; scr_force_gameuav 1;
Big UAV compassSize 1.5;
UAV in Hardcore ui_hud_hardcore 1;
Full UAV compassSize 1.5; compassEnemyFootstepEnabled 1; compass 0; bind apad_left g_compassshowenemies 1; scr_game_forceuav 1; compassEnemyFootstepEnabled 1; compassEnemyFootstepMaxRange 99999; compassEnemyFootstepMaxZ 99999; compassEnemyFootstepMinSpeed 0; compassRadarUpdateTime 0.001; cg_footsteps 1; ui_hud_hardcore 1;
Red Box/Aim Assist(Aim Bot) aim_automelee_range 255; aim_automelee_region_height 480; aim_automelee_region_width 640; aim_autoaim_enabled 1; aim_autoaim_lerp 100; aim_autoaim_region_height 480; aim_autoaim_region_width 640; aim_autoAimRangeScale 2; aim_lockon_debug 1; aim_lockon_enabled 1; aim_lockon_region_height 0; aim_lockon_region_width 640; aim_lockon_strength 1; aim_lockon_deflection 0.05; aim_input_graph_debug 0; aim_input_graph_enabled 1;
Bots scr_testclients 17;
Full Bots xblive_privatematch 0; onlinegame 1; set scr_forcerankedmatch 1; set developer 1; set developer_script 1; set scr_dm_score_kill 4000; bind button_back set scr_testclients 17; updategamerprofile;
Killstreaks
Helicopter scr_givehelicopter 1;
Airstrike scr_giveairstrike 1;
UAV scr_giveradar 1;
Teleport Info Special Thanks To Flyin Turnip For The Teleport Info.
Teleport setviewpos # # #; (Example Teleports on top of Ambush) bind apad_up bind dpad_up setviewpos 97.2 227.2 750
Corridnates to the center of each map. 97.7 227.2 0 (Ambush) -40.8 479.1 69.1 (Backlot) 1097.3 -5873.3 -23.8 (Bloc) 3953 1311.9 -13.9 (Bog) -43.2 179.2 -23.8 (Countdown) 414.9 31.8 188.8 (Crash) 4911,1 -2536.6 -45.1 (Crossfire) 4179.8 -314 15 (District) 541.1 1269.83 257.5 (Downpoor) 180 4 -2282.7 -355 (Overgrown) 354.8 901.5 2 (Pipeline) 0 66.3 192 (Shipment) 0 0 -7 (Showdown) -89.4 -391 16.1 (Strike) -74.8 192.8 -47.8 (Vacant) 66.1 -2.4 16.1 (Wet Works)
This graph shows the X & Y values for the center of each map. Change them slightly to spawn in different locations around the map. This graph shows the Z value (height) just above ground level for the center of each map. Make this higher or lower as you change the X&Y values because the height of the land changes as you move around the map. (Overgrown is so low because the center of the map is low in the river bed)
XP, Prestige, and Level
XP scr_game_suicidepointloss 1; scr_dm_score_suicide 5000; scr_tdm_score_deatht 2516000; scr_tdm_score_suicide 2516000; scr_dom_score_deatht 2516000; scr_dom_score_suicide 2516000; scr_dd_score_deatht 2516000; scr_dd_score_suicide 2516000; scr_ctf_score_deatht 2516000; scr_ctf_score_suicide 2516000; scr_koth_score_deatht 2516000; scr_koth_score_suicide 2516000; scr_dom_score_kill 2516000; scr_ctf_score_kill 2516000; scr_dd_score_kill 2516000; scr_sd_score_kill 2516000; scr_war_score_suicide 2516000; scr_war_score_deatht 2516000;
Prestiges statset 2326 11; statset 2326 10; statset 2326 9; statset 2326 8; statset 2326 7; statset 2326 6; statset 2326 5; statset 2326 4; statset 2326 3; statset 2326 2; statset 2326 1; statset 2326 0;
Level 55 (Change "55" to the desired level) statset 252 55;
Leader Boards, Unlocks
Score statset 2302 1337000;
Kills statset 2303 1337000;
KillStreak statset 2304 1337;
Deaths statset 2305 0;
Assists statset 2307 1337;
Headshots statset 2308 1337000;
Wins statset 2316 1337000;
Losses statset 2317 0;
Ties statset 2318 1337;
WinStreak statset 2319 1337000;
Hits statset 2322 1337000;
Misses statset 2323 0;
XP statset 2301 999999;
Full Unlock All statset 3000 9; statset 3001 9; statset 3002 9; statset 3003 1; statset 3004 1; statset 3010 7951; statset 3011 7951; statset 3012 16143; statset 3013 7951; statset 3014 7951; statset 3020 16175; statset 3021 7983; statset 3022 7937; statset 3023 7983; statset 3024 7983; statset 3025 7983; statset 3026 7983; statset 3060 16131; statset 3061 7939; statset 3062 7939; statset 3064 7939; statset 3065 7939; statset 3070 16149; statset 3071 7957; statset 3080 7959; statset 3081 7959; statset 3082 16151;
Visions
Cartoon Mode r_fullbright 1;
Chrome Mode r_fullbright 0;r_specularmap 2;
Rainbow Mode r_debugShader 1;
PC Graphics scr_art_tweak 1; scr_art_tweak_message 1; r_glowUseTweaks 1; r_filmUseTweaks 1;
Blue Vision r_filmTweakInvert 1; r_filmTweakbrightness 2; r_filmusetweaks 1; r_filmTweakenable 1; r_filmtweakLighttint 1.06 0.5 1.3;
Thermal/Night Vision r_filmTweakInvert 1; r_filmusetweaks 1; r_filmtweakenable 1; r_filmTweakLightTint 5.3 6.3 7.2;
Purple Vision r_filmTweakInvert 1; r_filmTweakbrightness 2; r_filmusetweaks 1; r_filmTweakenable 1; r_filmtweakLighttint 1 2 1 1.1; r_filmtweakdarktint 1 2 1;
Default Vision r_filmTweakInvert 0; r_filmTweakbrightness 0; r_filmusetweaks 0; r_filmTweakenable 0; r_filmtweakLighttint 1.1 1.05 0.85; r_filmtweakdarktint 0.7 0.85 1;
Sounds
Level Up Sound snd_playlocal mp_level_up;
Scrolling Sound snd_playlocal mouse_over;
Suspense/Action sound snd_playlocal mp_suspense_01;
Bomb Plant Sound snd_playlocal mp_bomb_plant;
Time Running Out(Losing) snd_playlocal mp_time_running_out_losing;
Defeat Sound snd_playlocal mp_defeat;
Encourage to Win Sound snd_playlocal encourage_win;
Time Running Out(Winning) snd_playlocal mp_time_running_out_winning
Other Great DVARS
Big Clip player_clipSizeMultiplier 45;
Sprint Faster player_sprintSpeedScale 5.0;
Unlimited Sprint player_sprintUnlimited 1;
Silent Walk/Run/Jump r_zFeather 4;
Disable Frags scr_weapon_allowfrags 0;
1 vote to skip map party_vetoPercentRequired 0.001;
Friction friction 0.1;
God Mode scr_csmode 99999;
Fast Restart fast_restart;
Kick All Players kick all;
Hide the Ammo Counter ammoCounterHide 1;
Knockback set g_knockback 999;
Ping Bar cg_scoreboardPingText 1; cg_ScoresPing_MaxBars 9; cg_ScoresPing_Interval 40; cg_ScoresPing_LowColor 0 0.68 1 1; cg_ScoresPing_HighColor 0 0 1 1;
No Sniper Recoil player_breath_hold_time 30; player_breath_gasp_lerp 0.001; player_breath_gasp_time 0.001; player_breath_gasp_scale 1;
Tracers cg_tracerSpeed 0050; cg_tracerwidth 9; cg_tracerlength 999;
Edit Name and Game Type ui_mapname ^5Text Here; ui_gametype ^5Text Here;
Shoot Choppers Down Easily scr_heli_maxhealth 1; scr_heli_turret_engage_dist 9999; scr_heli_visual_range 500;
Unlimited Chopper Ammo scr_heli_targeting_delay 0.0001; scr_heli_turretClipSize 9999; scr_heli_turretReloadTime 0.0001;
New Lobby (This will always make you start a new lobby) party_connectToOthers 0;
Game Speed (Increase/Decrease the value to make it faster/slower) timescale 0.5;
FPS Counter cg_drawFPS Simple; cg_drawFPSLabels 1;
Random Info
Assault Rifles m16_mp (M-16) ak47_mp (AK-47) m4_mp (M-4 Carbine) g3_mp (G-3) g36c_mp (G-36C) m14_mp (M-14) mp44_mp (MP-44)
Sub Machine Guns mp5_mp (MP-5) skorpion_mp (Skorpion) uzi_mp (Mini-Uzi) ak74u_mp (AK-74u) p90_mp (P-90)
Snipers and Other winchester1200_mp (W-1200) m1014_mp (M-1014) saw_mp (SAW) rpd_mp (RPD) m60e4_mp (M-60) m40a3_mp (M-40A3) m21_mp (M-21) dragunov_mp (Dragonuv) remington700_mp (R-700) barret_mp (Barret 50 Cal.)
Pistols beretta_mp (M-9) colt45_mp (Colt .45) usp_mp (USP) deserteagle_mp (Desert Eagle) deserteaglegold_mp (Golden Desert Eagle) defaultweapon_mp (Default Weapon)
Equipment frag_grenade_mp (Frag Grenade) flash_grenade_mp (Flash Grenade) concussion_grenade_mp (Stun Grenade) smoke_grenade_mp (Smoke Grenade)
Perk 1 rpg_mp (RPG-7) c4_mp (C4) claymore_mp (Claymore)
Attachments gl (Grenade Launcher) reflex (Red Dot Sight) silencer (Silencer) acog (ACOG Scope) grip (Grip)
If Adding a Attachment to a Gun, its like this: m16_mp (no attachment) - m16_silencer_mp (silencer attachment)
Game TypeS DM (FFA) War (Team Death Match) Dom (Domination) Sab (Sabotage) SD (Search & Destroy) Koth (Headquarters)
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